3 Ways to Avoid App Fatigue With Enterprise Apps

For mobile and web developer, there are some other things that you should know and avoid in order to create a good mobile app, especially for enterprise app which is a bit different from consumer app since enterprise app is a business application, obviously. As most people use the term, it is a big business application. In today’s corporate environment, enterprise applications are complex, scalable, distributed, component-based, and mission-critical while Consumer device is an industry term for Internet-capable mobile computers that are marketed to individuals, not businesses. For example, the iPhone, iPad, Droid smartphone, Wii and Xbox are all considered to be consumer devices. Therefore, after knowing the difference about them, we will continue to discuss about some of other important things that you should consider before creating a mobile app, especially for enterprise app.

Don’t lose sight of your purpose

By focusing on an overarching purpose, you deliver mobility that is more useful and cohesive rather than trying to build an app that focus on accessing work documents. For the example, you can start with just trying to make sales more efficient with those documents.

One good app is better than hundreds

Today, research reveals that the amounts of people who spend their tie on mobile devices increament, this is likely the same with the number of apps people use on average. But, the fact is that no one wants their phones covered in enterprise apps.

Many consumers easily switch from one app to another app, but when someone downloads an enterprise app, they expect it to be able to save time and achieve business goals.

Develop mobile for the user, not the systems owner

Enterprise app and consumer apps is slightly different, as the buyer of an enterprise app is often not the same person as the user. Therefore, many projects of mobile project end up as a system owner, for example (SAP) while rarely exist to help users done with their work.  This might help secure a purchase in the short term. But if users aren’t satisfied with a product, they won’t hesitate to look elsewhere for an alternative.

Mario:
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